Comments

Log in with itch.io to leave a comment.

(1 edit)

Spicy!

Thanks! I need to pause dev for a moment but I plan to come back to this game to fix some stuff and add content :)

hey! Really cool - first I think its pretty awesome that we both chose some kind of world rebirth theme for this. Great stuff.

Really beautiful, I love how the mana breaks into the particles, it looks perfect.  Reflections on the water look really cool and I appreciated it. 

I felt like I didnt want to stop playing and definitely let me mana build up while I cooked lunch and came back and spent afterwards so I would say you got me in terms of enabling my idle drive. 

I think this game is a good example of being more than the sum of it's parts. Either of the two game views/modes would be cool standalone but something about them working together makes for a good time.

I do agree with below commenter about ambiguity of the mana sessions length. Especially on the first few times through it I was still trying to hit a button or anything I needed to do to proceed.

hey. Thanks for the comment! It's really nice to hear all the good impressions you had! :) 

Yeah, some kind of time indicator should be there! I was trying to convey the time-left with the increase of music intensity but it's definitely not clear during the first couple of sessions.


Looking forward to play our game as well! Will give it a shot after the weekend once I'm back home! ;)

It's small but super cool! Even the stars in the space love the music

Haha it's not a coincidence! :D 

I'm a little bit of a theology nerd, so the "demiurge" concept caught my eye; then, the first sentence in the game description threw me through a loop! What an inspired combination of gaming mechanics. While I was slightly disappointed to find out that the lore of the game is a bit different than the real world lore of the "demiurge" as an evil, corrupted God/creator, the game is still very intriguing in concept and execution.

The first thing that stuck out to me is how beautiful the game is visually! The rainbow trail following your cursor, the particle effects of the bubbles once popped, and the adorably cozy world-building to contrast against it; I'm shocked that more people aren't remarking on this aspect of the game. The only real downside is that it makes the tiny imperfections stick out a bit more. To be fair, the only thing which was off to me visually was certain UI spacing issues, which are understandable for a quick game jam project.

The one thing which stuck out to me as a negative in terms of gameplay design was the ambiguity of how long the bubble popping sessions were to last. The first time I returned to space to get more essence, I was worried I had missed a prompt telling me to press a certain key to return to the world. Honestly, I couldn't tell you the best fix for this particular point since the idea of a timer or a "bubbles remaining" count don't seem to match the spirit of the game world. Perhaps a colorful bar which you can watch deplete as these rounds carry on? It's hard to say, but something to think about.

That all said, while I did encounter the other bugs others mentioned, I wouldn't characterize this as "pretty buggy" by any means, and you could easily turn the "building things in the sky" bug into a feature. You're the demiurge/God, after all, of course you can put wolves in clouds! One thing I didn't see mentioned which was awkward was the mana count on the top once you reach 1k of a mana resource. The way it displays as "001k" is something I can understand from a developer's perspective, but it's confusing at first as the player (or at least it was for me).

All-in-all, I like this a lot, and it wouldn't take much to fix up what's already here into a great experience. There's plenty potential to build on this further, too, such as incorporating a "prestige" system to create new worlds by sacrificing the currently constructed world (perhaps you could go Biblical with it and implement it as a "great flood" you use to "cleanse" the world, since there's already clear Biblical motifs). Personally, I like that you can't remove what you've already created, since it forces you to be more careful and considerate with your choices.

Great stuff! Hopefully more people praise the parts here that work very well.

Hey, thanks for the remarks, these are really good ideas!


I'm really happy that you picked up the lore - I like to throw in a bit of background story in my games. So a fun fact - a demiurge was originally a good entity (in Platon's view) that is like a god-craftsman/creator being. Then it was skewed towards an evil being that does not care about the world it created (maybe due to Christian views, where the God should take an active participation in the world's/humanity existence).


Anyways - glad you liked it! And the "great flood" idea is awesome!!!

(+1)

how do i build anything

Hover over the tiles that are above the ground - it should show you a list of available things to build. Click on them to build. If anything is grayed out it means you cant afford it yet - go back and get more essence ;) try to focus on getting water and earth at the beginning with a bit of fire mixed in. It will get you going.

nice and fun game. Cool concept but balance is way off. You can easily make a combo as long as you want. Also you can build houses and wolfs in the clouds. Which I don't dislike :D

Haha thanks for pointing that out! 

Since it was a game jam game I couldn't nail down the balance in the limited time I had. Will come back to fix those things once the jam's voting period ends. 

I'm glad you liked it tho! It means a lot ;)

(+1)

The world-building interface is pretty buggy, it started treating one of my clouds as a forest somehow so I could place a wolf, tree and hut in the sky. :> Also tends to leave parts of the interface sticking around on the screen (they eventually go away by mousing over things repeatedly).

The concept is interesting, though. Would be nice to be able to remove things you've placed since there's limited room.

(+1)

Oh yeah, sorry about the bugs.

It is a game jam entry so I didn't have time to polish everything as much as I would like to... Will come back to fix those things once the jam's voting period ends. Thanks for reporting the issues! :)